Starsector Ships

  суббота 11 апреля
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Aug 31, 2019  Starsector Pandemonium Dreadnought Vs BattleStation This ship is the Flagship of the Diable Avionics Faction, boosting passive +200 range to. All ships can be categorized into one of five classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. There are some fundamental differences between the classes such as how fast they can strafe.

They don't have any proof that the unknown abyssal signature headed to Vietnam has anything to do with Chitose surviving, nor any pictures of her being near the area because of spoopy abby magics. So they'll first have to send a team to scour around the old battlefield. Find very disturbing blown off legs.They'll probably be coming to the conclusion that she's a crippled plaything of the Abyss right now as opposed to the unnamed Airplane Swarm Princess next to Tomahawk-Chan.

Because they know her maximum flight component, and there is 'just no way' that she could suddenly start fielding a death swarm of mouthy baseballs like the unknown abyssal monster can. Solid shot isn't easy to find most references to it are from the mid 1800's and the records there just aren't that good. Your best off looking at the material price.

Steel manufacturers will get it in to whatever simple shape (like your 203mm solid shot) you want for a nominal fee. So the material cost is a pretty good approximation.Just one question for clarity my understanding of 203mm solid shot is an 8 inch diameter cannon ball. Something the army hasn't been using since the mid 1800's.I don't think any of the shipgirls are that old. I just wonder where you are going with this.Also I tried and I couldn't find a good price reference. I'm thinking that's because solid shot basically costs the price of the metal. Between the raw number of Attack Seaplane Kai, and Tomahawk missiles lobbed around, and the shadowy outline of their abyssal houseboat that even has teeth on the front end of it filmed in grainy black and white from three miles out, they're not going to expect a tiny sass ball on a mobility scooter, with a seaplane tender and a cruiser, they'll be expecting some sort of single Super Essex Princess with launchers, or an Iowa with its back end refitted with a flight deck.

Actually looking down, and down, and down some more is going to vastly confuse people.Slightly amazed Georgia's fairies haven't used double sided tape and abyssal steel d4 dice to give Chitose some fake horns yet. Edit: Or maybe just regular steel spray painted black, and double sided tape. Since the Supply Depot Princess used Abyssal steel to repair Georgia's houseboat instead of normal steel, it's probably not 'worth' as much as normal steel to them. Selling it to the humans however, and it'd be worth more than gold. Now, it's probably used a lot as their bland supper material, seeing as how the picket sub was complaining all she got was abby steel wafers and crude oil for food. And as far as motivation goes, 'Do well, or become your kin's supper,' is a fairly good one.The Wo should easily be repairable since it hasn't sunk.

Aggressive open boiler surgery done to it. It would probably involve trading for time at the Supply Depot Princess's repair baths and workshops though, and transporting the body back. Field repairs though, you'd have a skeleton crew inside her backup command center, and a headless Wo shambling in mostly straight lines. After we'd repaired ourselves and treated our wounded crew, we scoured the docks, pulling out several useful systems from the I-class's wrecked at the pier. Mostly a handful of fire-tube boilers and piping, but also a large amount of small-caliber cannons, 5 inch mostly.In the end, we took several tonnes of supplies, mostly Abyssal steel and bunker-C, as well as a surprising amount of aluminum. Probably rendered down from aircraft the pirates had captured, we even, oddly enough, found several crates of human goods, most likely stockpiled from merchants and smugglers overtaken by the pirates. We even found a stash of alcohol!

We weren't planning on eating any of the Abyss steel any time soon, but it would have its uses. Mostly the resources would go into the project I now hovered over on the deck, my engineers along with Chitose and Hakone's were there, guiding me as I made another incision with a small sharpened piece of the Wo's armor, the 'blade' was more of a scalpel, and I was using it to separate the damaged hull from the Ne-class we'd hauled aboard, alongside the Wo's unresponsive hull.

This Ne had had her belt armor shredded by my missiles, avoiding the fate of the other Ne, who had taken the strikes clean to her head. But that still left her lower body a shredded mess starting at the end of her rib cage.

Chitose, sitting off to the side with morbid curiosity spoke. 'What are you even doing Georgia? Without a Dry-Dock you'd never be able to repair that kind of damage. The Ne is dead, the boiler-room was completely destroyed and the bridge crew died from the fire.' I nodded at her points as she made them, pausing as I made another cut.' I'm not repairing the Ne-class Chitose,' I said, keeping my eyes glued to the Ne's collarbone as I made an incision.'

Then what ARE you doing?! This looks like your just playing around with corpses right now!' Chitose finally burst out.' I'm repairing the Wo.' Chitose made an inarticulate noise of confusion as Hakone tilted her head at me, also in confusion.

'Look, the Wo is basically done, the bridge is gone, boilers are gone, flight-deck and elevators are gone, and I'm fairly certain you speared its secondary bridge in engineering too, haven't seen any crew still alive inside anyway, after that royal rumble we had with her. But this damn ship nearly killed the three of us! Imagine having an actual heavy hitter on our side!'

I looked over at Hakone. 'No offense, you're dang good Hakone, but we all know the difference between us and a capital-ship now.' She nodded, rubbing her mostly repaired face, her nose was slightly crooked, lower half sweeping gently to the right where she'd been backhanded. 'The Ne, on the other hand.' I finally got enough cut away to wrench the head off in a small spurt of depressurized oil, making the others flinch. 'Has her bridge almost fully intact, and with the 8' triple mount cannons we took off her and the other one we left behind, we SHOULD be able to staple on four 8' mounts!'

The gun turrets were lying off to the side with their weird tube connections yanked out, for now, we still needed to make sure the ship entered factory reset.' I'm fairly certain this is wrong, on many levels.' Said Chitose, she nonetheless, scooted closer. 'What do you think the ship will wake up as?'

Starsector Ships

I looked at her quizically, holding the Ne's now-severed head against the Wo's stump-neck as crews quickly erected scaffolding to hold it in place. 'Will she wake up as a cruiser? Or a Carrier?' Probably a heavy cruiser, we are using the bridge of one, after all.'

And the combined boilers of several I-class, and the main body of a Wo. 'Wow, I've turned into Dr Frankenstien!' I remember that movie! The Admiral showed it to us once!' Chitose said, before remembering what we were in the middle of and wincing.

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'To be honest I've never seen a field refit before, its a lot more. Grisly then I was expecting.' I shrugged at that, before helping a fairy up unto the little catwalk they'd erected above the soon-to-be-Wo's head.' Can't see why it wouldn't be, I mean, we're basically mashing components from like, at least a dozen ships together, it would probably be a lot less disturbing if we didn't have human-looking bodies, I bet.' I looked at the massive hole in the Wo's chest where Chitose had stabbed it to death, all bent metal and severed I beams. 'At least our insides look ship-like, this would be way more gross otherwise.'

The others nodded quickly, no one wanted to see that kind of squicky mess. 'That was a pretty awesome takedown by the way, never thought about using ship metal as a knife before,' I said, Chitose bashfully waved my compliment away.' Ah, I actually got the idea from Tatsuta, a Light Cruiser.' She uses knives?'

'A glaive actually, it's rather nifty from what I've seen, I heard she speared a So-class with it once! Right out of the water! She made a stabbing motion going down. Dead submarine!'

I nodded, impressed.' Mabe I should get a knife?' 'I do a lot of grappling, but that can go pear-shaped pretty quick if my opponent is a higher tonnage then me' I slapped the Wo's leg to emphasize, only to get yelled at as a mechanic fell off due to the sudden movement.

Chitose, meanwhile, had stepped into the hold for a moment, before returning with a couple bottles of wine and a glass from the kitchen. I looked at her, judgingly.' I've been sober for the past month. If I'm going to watch you root around in another ship-girls guts all day I'm not doing it without a drink.'

Fair enough, though I had to stop Hakone from sneaking a bottle. 'You're too young!' I scolded, as Hakone pouted.It was almost sunset by the time we (IE our engineering crews, we hardly did anything) had connected all the bits that needed connecting, we'd repaired the Wo's broken joints, having to replace the hamstring I'd bitten out of her with components from the Ne's elbow joint. The turrets connections, it was decided, would feed into the Wo's now unneeded interior hanger, replacing wrecked planes with magazines and accelerated ammo lines to feed into the giant hole in her chest and back Chitose had created. The ship's giant pair of watertube boilers, cut and perforated almost to the point of being unrecognizable when they were finally hauled out of the ship, were replaced with a series of eight firetube boilers, a bit less efficient, and in need of a lot more careful maintenance. But we had many on hand, and combined they should actually produce more power for the ship. The keel (her legs) also had to be reinforced to handle the weight of the new turrets that would be installed.

The most noticeable change, by far, however, was the new bridge. Chitose said it was very odd, to see a Cruiser's command tower where a Carrier's Island bridge should be.

I had to take her word for it, I'd never been able to see the ship silhouettes Chitose and Hakone said they saw behind Kanmusu, to me we were all just a bunch of machine-ghost people with ship insides. Final checks!

Chitose, Hakone, you guys ready?' The two nodded, standing behind the Carrier, its body bound with welded pieces of rebar to a slab of Abyssal steel, gun turrets aimed to disable the ship if it turned hostile. 'Captain two?' My second Captain gave me an affirmative, ready with a few technicians to make any sudden changes if the shipgirl started spouting gobbledygook again or something. 'Engineering team, you ready to start up the boilers?' I got an affirmative.

My go-ahead was far more dramatic than the start-up actually was, it took almost a half-an-hour to warm up eight separate boilers. It was pretty boring really, to the point Hakone and Chitose had sat down, guns still trained, but hardly paying attention.That changed quickly when the body finally shuddered awake, straining against its binds as it tried to sit up. ITS ALIIIIIIVE!!!' I shouted maniacally.I had been waiting all day to say that, worth it.so the Wo class is repaired, though probably in a way few were expecting. Its basically the reverse of Kaga, who started life as a Tosa-class battleship, before being converted into the aircraft Carrier we know now.

She's basically a carrier converted with parts from two separate heavy cruisers into an ad-hoc battleship. No citadel armor, and would probably lose against an actual purpose-built battle-wagon, but has the firepower of two Ne's combined.here's a rough approximation I cobbled together, mixing the Ne with a Wo's body. Does this mean she would be an incredibly light armoured battleship, with a decent number of guns and a very large cargo bay?Would it be similar to the age of sail Man O' Wars, East Indiamen and Galleons, where the ships were constructed with trade in mind but were armed to the teeth and often saw millitary service? I ask as the same era of ship were some of the most common associated with the Age of Piracy and letters of marque, something Georgia may want to pursue if her behaviour continues as is, especially if they accompany Chitose home.

Maintenance and repair will be a nightmare with such a mismash jury rigged Macgyver abomination. Unless magic that away.But to be fair, she wanted a fleet/standard carriers to be 'the muscle' despite it's the class of ship you keep away from CQC as much as possible. And this's not AL! Enterprise or AL!Zuikaku who see CQC as normal engagement strategy for carriers, so I guess this's as close as one could do?Speaking of which, I realized that what Enterprise did in the first episode of Azur Lane anime is basically, in Kancolle's context, used her catapult/runway (did Yorktown class has catapult?) to launched bombs directly at Kaga!

No, not Dive Bombers, just Bombs.' Enemy is dead in my sight, why do something complicate like launch dive bombers from my flight deck who then in turn drop the bombs on the enemy? Just launch the bombs from my flight deck should do!' - AL!Enterprise probably. Anything is possible in space rpg starsector. In reality welding sections like that would be very prone to joint issues and create structural weaknesses in ships and new ship designs take years of protyping if it isn't a minor modification to an already existing design.

Your new Wo class can't last long like this. Put something too heavy in the wrong place and you can have disasterous stuctural problems.

The electrical wiring must be a mess. Did the georgia calculate power usage got the balance right? To little displacement and this ship is going to want to fall over too much and sailors are going to get wet both are disasterous in a storm using premade chunks of other ships your ability to play with those numbers are limited. What I'm trying to say is it's quite likely with such a rushed design. The frankensteined Wo class probably has real problems.

Is for informative and interesting gaming content and discussions. Please look over our and before posting. If you're looking for 'lighter' gaming-related entertainment, try!The goal of is to provide a place for informative and interesting gaming content and discussions.

Submissions should be for the purpose of informing or initiating a discussion, not just with the goal of entertaining viewers.For an in-depth explanation of our rules don't forget to check our andSubreddit CalendarWant to schedule an AMA with us? Read our for more information! To see previous AMAs,. So I came across a post here recently about a blog update to a game called Starsector.

I had never heard of this game before, and I'm always itching for more space games. Someone had posted a video of (I guess) a popular Youtuber covering the gameI was thrilled with what I saw and was wondering why I had never seen or heard of this game before. It's very similar to Mount and Blade but in space.

I think the reason it fell under the radar for me is it's not sold on any online platform like Steam. The developers sell it on their site exclusively as the game is still in development (And has been for like 10 years)You start out as this tiny nothing of a person trying to build up a fleet so you aren't running away from everyone. You can ally with other factions, conquer planets and form your own faction, collapse economies, run missions, etc.The best part though are the battles.

There is a certain amount strategy and complexity. The spaceship customization is really awesome and has a bit of depth to it as well by picking up different weapons, ship modifications (Maybe you want more armor, or more speed). You can fly capital ships, small frigates, and everything in between.Lastly, there is an active modding community who have created things like diplomacy, quality of life improvements, new ships, weapons, all sorts of things. Seriously check it outLook I'm not good at giving awesome reviews or descriptions to why some games are worth checking out. I'm just someone who came across something that flew under the radar for me and I wanted to share. Maybe it flew under the radar for you too. If you have an interest in space games, or Mount and Blade style games, do check out the video I posted above or just go to the site for the game.It's only $15 bucks, and it's worth every penny.

I probably came about the same post, the same comment and the same video, and I gave the game a shot.Looks great, but Jesus the AI is just better than me at combat. And I don't mean 'the enemy', I mean 'the AI'. I put my own ship on Autopilot it just outperformed whatever ship and weapons handling I could do.To be specific, I had to retreat from a vastly bigger and faster fleet of pirates that I had quicksaved myself into not being able to avoid.

I spent about an hour quickloading and trying the scenario over and over with no success. On the battlescape they would just catch up to my fleet, slowly shoot out my engines and then kill me while I was a sitting duck. I almost gave up but I tried one more time and I went 'I'll just let the auto-pilot decide what happens and keep going from there'. I activated the AI command for 'full retreat' and let the AI command my main HammerHead ship. The AI let the HammerHead stay behind on purpose, shields up, facing the oncoming pirate ships while my weaker ships escaped.

I thought it was setting it up as a sacrificial lamb, but it somehow fended off the entire enemy fleet, killed off a few weaker enemies, and escaped with about 20% hull integrity. It was smartly turning to take damage on different sides, popping shields up and down to block some hits but take some others without going over on flux, and focus firing all weapons on whichever enemy was the most exposed.So yeah, I'm gonna play a lot less with manual battle controls I guess. There's definitely a significant learning curve to 'getting good' with manual control. High-level manual play almost feels like cheating, honestly, because it imbalances fights so dramatically.That said, the AI is pretty damn competent so watching it play is a good way to learn some basic tricks. The primary one used by that Hammerhead was understanding armor and the weapons that damage it: some weapons do explosive damage that will wreck armor, others do kinetic damage that will quickly overload your shields. Knowing what kind of damage is coming allows you to 'dual-tank' on armored ships (the Hammerhead has average but respectable armor for the destroyer class) by swapping between shields and 'face-tank' depending on your opponent.It has some real similarities to other more complex games like Mechwarrior, where facing and armor strengths matter a lot. Mastering that system is complex but hugely rewarding.

The AI can also explicitly 'cheat' a bit in a few circumstances to do things the player cannot; the most obvious is with Omni Shields, since they face wherever you're currently aiming the player can't fire their active weapon group in one direction and have the Omni Shield facing a different direction to block shots. To emulate this as a player, you have to have a weapon group with a single 'useless' weapon that you switch to in order to move your shield around while all your other weapon groups are on autofire.Everything else (rapid shield flickering, kiting, etc) can at least be somewhat emulated/mastered by the player. A utility mod that adds some rebindable in-combat hotkeys:. Deselect All Weapon Groups: Default key 6. Deselects all weapon groups, even if all 5 weapon groups are defined. Useful if you want to autofire everything and just sit back and pilot.

Toggle Fire Mode: Default key 7. Switch selected weapon group between alternating and linked fire type. Quick Hold Fire: Default key 8. Hold down to switch off all weapon groups that do not contain a point defence weapon (or small non-missile weapons when Integrated Point Defence AI is installed) as long as hotkey is held down, re-enabled when key is released. Depends on the ship you're manually flying.A Hammerhead Safety Overrides build is pretty cheater in the player's hands.

You're faster than most things and you just fly up to them and make them pop.Something like 2 chain guns, 4 LMG, and 2 reaper/atropos/hammer torpedoes as you prefer. You just fly up and play bumper cars with your target, turning shields off as necessary to keep from overloading. (Just make sure they're on when you pop your target so you don't take a bunch of damage from the explosion.)Then you let your fleet distract everything and you fly in from the side going pop, pop, pop, pop. I say stick to it, I got completely trounced so many times but you do learn when and where you can engage.It also helps to find the right ship for you, some ships are easier for a player to pilot than others.My initial favourite was the sunder, it has immense firepower and can destroy superior ships when given the chance, however if you find yourself out of position and you use too much flux firing you can quickly find yourself destroyed. You often need your other ships for support.

Other ships are more mobile and have an easier time to escape.Later on I found phase ships like the afflictor, harbinger and doom quite neat - they can escape quite handily using their phase system but they are quite flimsy, you have to pick your targets carefully.Either way it’s fun trying and failing at this game until you get the hang of it.