Space Rift Walkthrough

  четверг 16 апреля
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Interstellar Rift is a First Person Starship Simulator with an emphasis on open world exploration and multi-player interaction. Players will need to survive in a hostile galaxy with their own custom designed and constructed starship.

TechRadar and are diving deep into virtual reality this month with a series of guides, how-tos, and features digging into every aspect of VR that we're simply calling. It's all being made possible by Oculus, which stepped up to support this month-long project. Thanks, Oculus!We’ll help guide you through the process so you’ve got everything installed, plugged in, set in position and ready to go.( Note: We’ll be focusing on the currently sold Oculus Rift with Touch Controllers bundle. If you have the older bundle with one sensor and an Xbox One controller, the setup will still be fairly similar.) Get the softwareTo get started, even before you unbox your Rift headset, you should begin to download and install the Oculus Rift Software. You can.There’s no sense in unboxing and plugging everything in just to wait for the download and installation.

So, it’s best to just begin the process, let it download and install in the background, while you work on the next steps.You’ll have your choice of where to install the software, though we’ll recommend an SSD since long loading times in VR are an exceptional drag. You can also begin downloading and installing games in the software before setting up the hardware, but the free games that come with your headset bundle may not show up as free until your hardware is connected.When you’re downloading the software, it’s also a good time to. Set up an accountThe Oculus Rift Software will guide you through setting up or signing into an account.You have the option to create an account or simply use your Facebook account.The unboxingGet all of the Oculus Rift components out of the box.

You’ll want make sure you remove all of the plastic coverings that you find. You’ll especially want to make sure you get the plastic covers off of the sensors and the headset lenses.The plastic on the sensors could interfere with tracking, and the plastic on the headset lenses won’t do any favors for your visual experience.Unpack the batteries as well. You’ll find magnetic side covers on each controller. Pop those off and load a battery into each controller.

Connect everythingWhen you’re ready to start connecting everything, run the Oculus Rift Software. This will lead you through all the connections, and ensure that each device has connected properly.The Rift headset will need to connect to the HDMI port on your graphics card (not your motherboard). The cable also has a USB connection that needs to plug into a USB 3.0 port.Your two sensors also need to connect to USB ports. Plug each in, and make sure that at least one is plugged into a USB 3.0 port. If there’s an issue with any of the USB connections, try switching them around.USB ports near one another can sometimes share a hub and run into bandwidth issues. This is something we’ve actually experienced.Check the Oculus Rift Software and make sure that all of the connections are recognized. You should see a green “OK” in the software.(Note: Oculus recommends no more than two sensors connect via USB 3.0 ports.

If you have three sensors, connect the third to a USB 2.0 port. You can learn more about.)Pair your controllers following the on-screen instructions. The software will show you which buttons you need to press to activate pairing.Set up the space and get calibratedBefore you ever put the headset on, make sure you’ve got a space cleared to play in. Even if you’re planning to play seated, clear out the area around your seat so you won’t accidentally knock anything over even if you’re leaning in your chair.The Oculus Rift Software will ask for your height, and then guide you through positioning your sensors. The typical setup is to have them on each edge of a desk, with both angled slightly inward toward your place space and ideally 3 feet to 6.5 feet in front of your play area.

Make sure nothing will obstruct their view of the headset and controllers.Once the sensors are in place, follow the on-screen instructions, moving to your play area and squeezing the controller trigger. If any sensor adjustments are needed, the software will instruct you on what to alter. You may also use the Guardian System to establish a virtual boundary around your play area, with the Oculus Rift Software instructing you to trace your play area using one of the Touch controllers.(Note: You can also try Oculus’s experimental 360-degree tracking with two sensors using the, or set up a third sensor positioned behind your play area directly opposite one of the front sensors.From here, you’ll be ready to step into your play area, slide on the headset and adjust the straps to fit. For the rest of the setup, you’ll receive guidance on the Rift headset screen.Supported content on TechRadar means the article has been created in partnership with a developer, publisher, manufacturer or other relevant party. When you see this disclosure note in an article, it means that the article idea has been approved by another company – a developer, hardware maker, or publisher – but that otherwise the content is planned, written, and published by TechRadar without any further approval.

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NOTE: These blogs were written specifically for owners of the original Rift. They do not apply to Rift S, which comes with a built-in room-scale solution: the Oculus Insight tracking system.Update April 28, 2017: As of version 1.14, the Oculus app fully supports setting up three sensors for 360° tracking. You can run this at any time by going to Settings Devices Configure Rift Sensor Setup from within the app.Part 1 in a 4-Part SeriesCheck out the rest of the series below:.We’ve seen a lot of interest in experiencing Rift at roomscale,. so we wanted to share how adding a third sensor to your setup can take your VR experience to the next level!Stay tuned to our blog this week for deep dives on everything you need to know to configure a full roomscale setup, including information on USB sensors, host controllers, and extra equipment.First, let’s start with sensor placement. While lots of you will stick to the basic three-sensor setup, we know many enthusiasts want to push the limits.

By building upon that setup and exploring new configurations, you’ll improve room coverage and better prevent occlusion (things like your desk or furniture blocking the view of the sensors).Today, we’ll talk about alternate sensor placements and some optional hardware you may want to consider. Let’s start with how the Oculus sensors detect Rift and Touch controllers.There are many reasons we recommend leaving your sensors on your desk, spaced three to six feet apart. It’s easier to connect the sensors to your computer. Even better, it doesn’t require drilling holes in your wall or running cables across the room.However, some of you will gladly sacrifice ease of setup for improved room coverage and less occlusion. To create the best setup for your particular space, check out these details on the Oculus sensor’s field of view and ideal tracking distance.

This is what the Oculus sensor “sees” in front of itIn the diagram above, the sensor’s general field of view is 100 degrees horizontal and 75 degrees vertical. Notice that if you get really close to a sensor, it’ll generally be difficult for it to see more than the middle of your body—so you won’t get great tracking within about a foot and a half of it.A single sensor offers ideal Touch controller tracking up to six feet away, good tracking up to eight feet away, and then essentially won’t track past 10 feet away.That said, in the event that more than a single sensor can see the controller at a given time, we’re able to significantly improve the tracking volume. In cases where two sensors can see the Touch controller, you should get ideal tracking up to at least 10 feet.

The following images illustrate how the ideal tracking volume of various sensor configurations look when placed on a six-foot desk inside a 12-foot by 12-foot room. What each sensor sees in our three-sensor roomscale setup, as well as final combined good tracking volumesAs you can see, there’s a pretty high maximum usable distance available when using just two sensors placed on a desk in front of you.For two-sensor 360 and three-sensor roomscale setups, we only recommend a maximum playable area of five feet wide by five feet deep and eight feet wide by eight feet deep, respectively. That’s because of the risk of occlusion. If more than one sensor sees your Touch controller at a given time, you’re more likely to get good results at even greater distances—so you get a larger play area with three sensors compared to just two. We recommend experimenting with your available space and sensor positions to find the best results.While your results may vary, using more than three sensors can create more technical and performance issues than it’s worth.

We recommend sticking with three.One great way to improve your sensor coverage and reduce occlusion is to place or mount your sensors higher up on your walls, facing down towards the middle of your play area. You can do this by mounting them on your front wall, or by mounting them in the corners of your room (which we recommend).You can use a that fits a standard tripod connector as found on the Oculus sensor, similar to this. What each sensor sees, as well as final combined “good” tracking volumesThis actually works well for both two-sensor (in opposite corners of the room) and three-sensor setups.We hope this inspires you to try out some new configurations at home! Don’t miss tomorrow’s post to learn how to balance bandwidth on USB for maximum performance.— The Oculus Team.Roomscale is an optional feature.

Space

Your results and performance may vary. Not all PCs will have enough ports to support roomscale, including some PCs that otherwise meet our recommended and minimum specs.